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[Opinion] How many initiations are enough?

Everyone's got one.

Morell

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I was listening to Sephirah Shamanism again and this time I rolled my eyes. The dude is smart, but this time he was speaking about what to do after you finish Qliphoth initiation. I think that he listed the path to be this: first you initiate into qliphoth, then Lovecraft Necronomicon, then tunnels of Seth, then Zodiac, then...

...seriously?! Look, I cannot say that it is wrong path, it is a path, but then I find it hard to even call it initiations. This looks rather like walking the path of exploration through the system after system. To me initiation is like introduction, gaining ability and access to a current. But that is just introduction... which should lead towards further exploring of that current, seeking ever deepening of understanding and mastery of it.

Initiation in my opinion is getting you into level 1 in the system. Going through various initiations leads you to get level lone here, level lone there, level one over there, but one, one, one and one will never get level four. Skill is not like math.

So my question is, how many systems do you think is enough to become initiated into? I get that it is definitely very personal, but I do not think that anyone can keep consistent development of more that few systems at best.
 

Ztrangr

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I have just stumbled onto his channel and find it very intetesting, and I am quite fascinated with the Qlipoth, though only theoretically, not planning to work with them in near future, as I don't feel I have ebough knowledge. Do you generally recommend his channel despite all these initiations? And have you read the book he has written?
 

Nembra

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There is depth to be found in harmonisation of many perspectives but it takes will and intellect. Some do indeed seem to pursue some syncretic soup of beliefs. Also, you mean Lovecraft the writer Necronomicon the fictional book?
 

Frater R.P.G.

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In the traditional Hermetic sense it is common to go through elements, planets and the zodiac, with various side-quests along the way, and of course modern magical orders like GD expect you to progress through various "grades", each with its own initiation, practices and tasks. As such, I don't see an issue with many "initiations" provided that they are part of a larger structure.

I'm not at all familiar with the creator you mention, so I'm not sure how he treats the topics mentioned. I would assume however that Qliphoth and Necronomicon are somewhat distinct systems and in that case I do find it rather strange. Initiations are not pokemon, more is not necessarily better. Which is not to say that trying different systems is bad - it might take several tries before one finds the one system that works best for them and that's partly what initiations are for.
 
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